AI Insights · Timothy · October 2024
Top 5 Hidden Objects Games on Android in Latin America Q3 2024
Discover the performance trends of the top 5 hidden objects games on Android in Latin America during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top 5 hidden objects games on Android in Latin America showcased varied performance trends. Let's take a closer look at how each of these games fared in terms of downloads, revenue, and active users.
June's Journey: Hidden Objects by Wooga experienced fluctuations in its weekly revenue, starting at around $28.6K in early July and peaking at $31.2K by the end of September. Downloads saw a significant spike in late July reaching approximately 19.8K, while the active user base also peaked around the same time at roughly 109.7K, before settling to about 64.9K by the end of the quarter.
Manor Matters from Playrix maintained a steady weekly revenue, starting at $5.9K and gradually increasing to $7.5K in mid-September. Downloads fluctuated, with a notable peak of 3.9K in late July, and the game maintained a stable active user base around 60K to 72K throughout the quarter.
Unsolved: Hidden Mystery Games by Artifex Mundi showed a strong upward trend in weekly revenue, beginning at $332 and reaching $4K by early September. The downloads peaked significantly at 11.5K in early September, with active users increasing from 13.5K to a high of 36.7K during the same period.
Seekers Notes: Hidden Objects from Mytona saw a relatively stable revenue trend, maintaining around $1.7K to $2.3K weekly. Downloads peaked at 2.4K in late July, and the active user count remained consistent, ranging from approximately 7.5K to 9.5K.
Hidden City: Hidden Object by G5 Entertainment had modest revenue, fluctuating between $868 and $1.2K throughout the quarter. Downloads experienced a spike to 3.4K in early July, and active user numbers hovered around 7K to 9.2K.
These insights are sourced from Sensor Tower, where more detailed analytics and trends are available. Each game exhibited unique trends in user engagement and monetization, reflecting diverse user interests and market dynamics in Latin America.